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< SUGURI

These are the attacks used by the boss enemies in Suguri. Most of their names are borrowed from the AoS equivalents which have all been translated before.

For each attack there's a damage value. Suguri has 10000 HP. Being at 100% Heat doubles damage: at 200% you get triple and at 300% quadruple damage. E.g. when you get hit by Kae's punch at 100% Heat you lose 3000 HP or 30% of your entire health - but when you suffer a hit at 300% Heat (which is very likely) you receive 6000 damage.

For destructible attacks there's a durability value as well. Weaker weapons like the Machine Gun might not be able to dispose of the shots in time.

Saki Edit

Tornado Cymbal Edit

Tornado Cymbal

Damage: 400

Maracas Napalm Edit

Maracas Napalm

Damage: 1000

Durability: 40

Stardust Bell Edit

Stardust Bell

Damage: 400

Cyclone Cymbal Edit

Cyclone Cymbal

Damage: 400 (Beam), 600 (Live Ammunition shots)

Durability: 30

Tambourines Edit

Tambourine

Damage: 400

Durability: 40

Sunshine Bell

Sunshine Bell

Damage: 600

Iru Edit

High-Speed Photon Rifle Edit

High-Speed Photon Rifle

Damage: 1200

Rocket Launcher Edit

Missile Bullet

Damage: 600

Durability: 30

Homing Missile Pod Edit

Homing Missile Pod

Damage: 800

Durability: 30

Laser Mine Edit

Laser Mine

Damage: 400 (Contact), 1200 (Explosion)

Durability: 30

Comment: Touching the mine itself hurts less than the explosion occuring after a few seconds. The latter is dashable, though.

Full Output Linear Ray Edit

Full Output Linear Ray

Damage: 1800 (Beam), 1000 (Live Ammunition)

Durability: 30

Comment: Look at that damage.

The laser is the single most damaging attack in the game – it hurts more than Nanako’s lasers, Kae’s lunge, Shifu’s laser beam and Hime’s white laser. Don’t get hit.

Nanako Edit

Ether Mines Edit

Ether Mine

Damage: 500

Durability: 30

Tentacle Needles Edit

Damage: 600

Tentacle Mines Edit

Tentacle Mine

Damage: 600

Tentacle Breath I Edit

Tentacle Breath I

Damage: 1600

Spring Storm Edit

Spring Storm

Comment: This attack is basically a combination of Tentacle Breath, Tentacle Mines and Ether Mines.

Shell Shoot Edit

Shell Shoot

Damage: 400

Tentacle Breath II Edit

Tentacle Breath II

Damage: 1600

Comment: This attack is always preceded by a swarm of Ether Mines.

Kae Edit

Solid Fan Edit

Solid Fan

Beam damage: 300

Durability: 30

Beam Slasher Edit

Beam Slasher

Beam damage: 400

Immolation Claws Edit

Immolation Claws

Melee damage: 600

Force Edge Edit

Force Edge

Melee damage: 1000

Beam damage: 400

Heat Stroke Edit

Heat Stroke

Melee damage: 1500

Clone Melee damage: 600

Heat Mirage Edit

Heat Mirage

Melee damage: 1000

Kyoko Edit

Ice Crystal Edit

Ice Crystal

Live ammunition damage: 400

Durability: 250

Frozen Emblem Edit

Frozen Emblem

Live ammunition damage: 400

Durability 250

Ice Wall Edit

Ice Wall

Live ammunition damage: 400

Durability: 200

Crystal Icicles Edit

Icicle

Live ammunition damage: 400

Durability: 130

Avalanche Edit

Avalanche2

Live ammunition damage: 500

Durability: 350

Autumn Rain Edit

Autumn Rain

Beam damage: 500

Cold Stream Edit

Cold Stream

Beam damage: 500

Calm Stream Edit

Calm Stream

Beam damage: 400

Square Beam Reflection Edit

Stream

Beam damage: 500

Laser bots Edit

Laser bots

Beam damage: 600

Shifu Edit

Robo Laser I Edit

Robo Laser

Beam Laser damage: 1000

Beam Bullets damage: 400

Small missile Edit

Missiles

Live ammunition damage: 500

Durability 50

Mine bots Edit

Mine bots

Live ammunition contact damage: 500

Beam explosion damage: 400

Durability 50

Robo Laser II Edit

Robo Laser II

Beam Laser damage: 1000

Beam Bullets damage: 400

Rocks Live Ammunition damage: 500

Durability 80

Flamethrower Wheel Bots Edit

Wheel bots
Flamethrower Bots

Beam flame damage: 400 (?)

Live ammunition impact damage: 500

Durability: 200

Comment: The wheel bots appear in both Phase 1 and 2 of the fight. In the 2nd phase they also function as flamethrowers.

Robo Punch Edit

Robo Punch

Melee damage:500

Missile Swarm Edit

Missile Swarm

Live ammunition Impact damage: 500

Durability 30

Beam explosion damage: 400

Hime Edit

Comment: Her blue attacks are undashable and act more like Melee attacks. Her red attacks however are Beam attacks.

Rippling Breath Edit

Rippling Breath

Beam/undashable(SP) damage: 600

Subtle Promise Edit

Subtle Promise

Beam/undashable damage: 400

Entrapment Edit

Entrapment

Melee damage: 300

Inviolability Edit

Inviolability

Beam/undashable damage: 500

Gentle Breeze Edit

Gentle Breeze

Beam/undashable damage: 500

Delicate Pains of Paradise Edit

Delicate Pains of Paradise

Melee damage: 300

Beauty of Needles Edit

Beauty of Needles

Beam/undashable damage: 400

Rippling Wind Edit

Rippling Wind

Beam/undashable damage: 500

Eternal Incandescence Edit

Eternal Incandescence

Beam/undashable blade damage: 500 Beam bullet damage: 300

White Amber Edit

White Laser

Undashable damage: 1000