< SUGURI
These are the attacks used by the boss enemies in Suguri. Most of their names are borrowed from the AoS equivalents which have all been translated before.
For each attack there's a damage value. Suguri has 10000 HP. Being at 100% Heat doubles damage: at 200% you get triple and at 300% quadruple damage. E.g. when you get hit by Kae's punch at 100% Heat you lose 3000 HP or 30% of your entire health - but when you suffer a hit at 300% Heat (which is very likely) you receive 6000 damage.
For destructible attacks there's a durability value as well. Weaker weapons like the Machine Gun might not be able to dispose of the shots in time.
Saki[]
Tornado Cymbal[]
Damage: 400
Maracas Napalm[]
Damage: 1000
Durability: 40
Stardust Bell[]
Damage: 400
Cyclone Cymbal[]
Damage: 400 (Beam), 600 (Live Ammunition shots)
Durability: 30
Tambourines[]
Damage: 400
Durability: 40
Sunshine Bell
Damage: 600
Iru[]
High-Speed Photon Rifle[]
Damage: 1200
Rocket Launcher[]
Damage: 600
Durability: 30
Homing Missile Pod[]
Damage: 800
Durability: 30
Laser Mine[]
Damage: 400 (Contact), 1200 (Explosion)
Durability: 30
Comment: Touching the mine itself hurts less than the explosion occuring after a few seconds. The latter is dashable, though.
Full Output Linear Ray[]
Damage: 1800 (Beam), 1000 (Live Ammunition)
Durability: 30
Comment: Look at that damage.
The laser is the single most damaging attack in the game – it hurts more than Nanako’s lasers, Kae’s lunge, Shifu’s laser beam and Hime’s white laser. Don’t get hit.
Nanako[]
Ether Mines[]
Damage: 500
Durability: 30
Tentacle Needles[]
Damage: 600
Tentacle Mines[]
Damage: 600
Tentacle Breath I[]
Damage: 1600
Spring Storm[]
Comment: This attack is basically a combination of Tentacle Breath, Tentacle Mines and Ether Mines.
Shell Shoot[]
Damage: 400
Tentacle Breath II[]
Damage: 1600
Comment: This attack is always preceded by a swarm of Ether Mines.
Kae[]
Solid Fan[]
Beam damage: 300
Durability: 30
Beam Slasher[]
Beam damage: 400
Immolation Claws[]
Melee damage: 600
Force Edge[]
Melee damage: 1000
Beam damage: 400
Heat Stroke[]
Melee damage: 1500
Clone Melee damage: 600
Heat Mirage[]
Melee damage: 1000
Kyoko[]
Ice Crystal[]
Live ammunition damage: 400
Durability: 250
Frozen Emblem[]
Live ammunition damage: 400
Durability 250
Ice Wall[]
Live ammunition damage: 400
Durability: 200
Crystal Icicles[]
Live ammunition damage: 400
Durability: 130
Avalanche[]
Live ammunition damage: 500
Durability: 350
Autumn Rain[]
Beam damage: 500
Cold Stream[]
Beam damage: 500
Calm Stream[]
Beam damage: 400
Square Beam Reflection[]
Beam damage: 500
Laser bots[]
Beam damage: 600
Shifu[]
Robo Laser I[]
Beam Laser damage: 1000
Beam Bullets damage: 400
Small missile[]
Live ammunition damage: 500
Durability 50
Mine bots[]
Live ammunition contact damage: 500
Beam explosion damage: 400
Durability 50
Robo Laser II[]
Beam Laser damage: 1000
Beam Bullets damage: 400
Rocks Live Ammunition damage: 500
Durability 80
Flamethrower Wheel Bots[]
Beam flame damage: 400 (?)
Live ammunition impact damage: 500
Durability: 200
Comment: The wheel bots appear in both Phase 1 and 2 of the fight. In the 2nd phase they also function as flamethrowers.
Robo Punch[]
Melee damage:500
Missile Swarm[]
Live ammunition Impact damage: 500
Durability 30
Beam explosion damage: 400
Hime[]
Comment: Her blue attacks are undashable and act more like Melee attacks. Her red attacks however are Beam attacks.
Rippling Breath[]
Beam/undashable(SP) damage: 600
Subtle Promise[]
Beam/undashable damage: 400
Entrapment[]
Melee damage: 300
Inviolability[]
Beam/undashable damage: 500
Gentle Breeze[]
Beam/undashable damage: 500
Delicate Pains of Paradise[]
Melee damage: 300
Beauty of Needles[]
Beam/undashable damage: 400
Rippling Wind[]
Beam/undashable damage: 500
Eternal Incandescence[]
Beam/undashable blade damage: 500 Beam bullet damage: 300
White Amber[]
Undashable damage: 1000